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Hello

I'm Kyrylo Sibiriakov, a 3D environment artist, game developer, and co-founder of ArtCore Studios. With a passion for creating immersive digital worlds, I specialize in high-quality 3D graphics, game assets, and visual storytelling. Explore my work and feel free to connect!

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Kirill Sibiriakov - co-founder

Hi, I’m Kyrylo Sibiriakov, a seasoned 3D environment artist, game developer, and co-founder of The ArtCore Studios. With extensive experience in crafting high-quality 3D models and assets for modern game engines, particularly Unreal Engine, I specialize in creating photorealistic and stylized environments that elevate interactive experiences.

My expertise lies in texturing, lighting, and optimization, ensuring that each asset I develop is not only visually stunning but also highly performant across multiple platforms. I am passionate about pushing the boundaries of digital artistry, blending creativity with technical precision to bring immersive virtual worlds to life.

Professional Experience

Throughout my career, I’ve had the privilege of working on a diverse range of high-profile projects. I began my journey with City Life before joining Crytek, where I contributed to major titles such as:

  • Warface

  • Crysis 2

  • Crysis 3

  • Homefront: The Revolution

Additionally, I’ve worked on several AAA games, including:

  • Hitman

  • Metro Exodus

  • Batman

  • Devil’s Third

  • Robo Recall

As co-founder of ArtCore Studios, I lead the creation of cutting-edge 3D environments and assets, collaborating with top-tier studios and game developers to deliver premium-quality content.

Unreal Engine Marketplace & Asset Development

I am an active content creator on the Unreal Engine Marketplace (FAB), where I offer a diverse range of modular environments, landscapes, and decorative elements for various game genres. Every asset is designed with meticulous attention to detail, ensuring optimized topology, efficient UV mapping, and high-quality PBR materials for seamless integration into Unreal Engine projects.

Core Skills & Expertise

  • 3D Environment Design: High-poly and low-poly modeling

  • Game Asset Optimization: Performance-efficient models for real-time applications

  • Procedural Texturing & PBR Workflow: High-quality materials for photorealistic results

  • Lighting & Post-Processing: Enhancing visual storytelling within Unreal Engine

With a deep passion for game development and digital artistry, I am always open to collaborations and new opportunities. Whether working on AAA productions, indie projects, or interactive experiences, my mission is to deliver high-end, innovative 3D solutions that push the boundaries of visual storytelling.

Started as a hobbyist he spent over 5 years just making 3d art for fun before even getting a job in the industry. His professional path started from a 3D-Artist position on the project called Xenus 2 where he was responsible for vehicles, weapons creation, and concept design support.

After that, he shifted to the environment art role working on S.T.A.L.K.E.R. - Call of Pripyat. But real fun and challenge started from 2009 and Crytek where Denis was one of the key artists who helped to establish an environment art benchmark bar for Warface and assisted with asset production for Crysis 2.

Then as a lead artist, Denis was responsible for art quality, team management for Crytek's insource department where he successfully shipped Crysis 3 and Ryse. You can see his latest work in newly released Batman Arkham Knight where he was a senior artist and was responsible for city chunks creation and helped with city polishing to raise the visual bar for the game.

Let's Connect!

I’m always open to new collaborations and exciting projects. Whether you’re looking for high-quality 3D assets, game development expertise, or creative visual solutions, feel free to reach out.

Let’s discuss how we can bring your ideas to life!

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